Released on December 6, 2004, Star Wars Knights of the Old Republic 2: The Sith Lords (KOTOR2) was the first game from the then newly formed Obsidian Entertainment. At that time, the new studio was a shoestring operation with just seven veteran developers who had made the move from the recently shuttered Black Isle Studios, all holed up in CEO Feargus Urquhart’s attic. But publisher LucasArts, wanting to capitalize on the success of the original KOTOR from the year before, reportedly gave that threadbare new team just 14 to 16 months to create a sequel.
It’s no surprise that the finished product had some issues. Matlab 2019 crack.
The most noticeable of these issues at launch might have been the conclusion to the HK-50 factory side quest. Specifically, that conclusion is just nowhere to be found in the final game.
That means players never get to discover the origins of KOTOR2’s most recurring threat. Several files buried in the game’s code reveal content Obsidian made for KOTOR2’s final planet—including dialogue and action set pieces—that the developers just couldn’t get working before launch.
Star wars KOTOR 2 how do you get to the hk factory? I know you hear about the HK factory, but there isn't one in the game. I read online a site about the game and that part was cut out of the game. Star Wars KOTOR 2 Wiki Guide. Top Contributors: IGN-GameGuides, Sabre884, IGN-Cheats + more. HK-47 Assassin Droid You begin on the planet surface, head for the old base. The mod adds a handful of endings and the infamous HK Factory —among many other things—and fixes hundreds of. Knights of the Old Republic II—the best KOTOR—just got a huge update, for.
Kotor 2 Best Equipment
And that’s where 15 years of collective modder obsession comes in..
Putting the pieces back together
When he first started modding KOTOR2 over ten years ago, Zbigniew 'zbyl2' Staniewicz had previously been working with the mod toolset for Neverwinter Nights. That meant he already had experience navigating KOTOR2’s engine.
His initial focus was finishing a mod to bring cut planet M4-78 back into the main game. That’s the droid planet where players were supposed to originally find Jedi Master Lonna Vash hiding from the Sith threat stalking Jedi across the galaxy.
Progress on restoring the M4-78 file was halted while Staniewicz was waiting for a writer to return scripts. So he moved on to begin work on what would become the Restored Content Mod.
Bugcode usb driver windows 8 1 free download. Update your Windows Drivers on your PC – Go to the start menu. Search or go to the Control Panel. Update USB Driver. Have you noticed one message on the blue screen when. BUGCODEUSBDRIVER Parameters. The four bug check parameters are displayed on the bug check stop screen and available using!analyze. Parameter 1 identifies the type of violation.
Advertisement “Another group that was making a restoration mod was taking years to release anything, and I knew I could have done what they were trying to do much faster,” he recalled. “I met this other guy in the modding community [DarthStoney] that shared my sentiments and we just went for it.”
Originally, Staniewicz and his team planned to fix one planet at a time and release them accordingly as they were completed. Once the team finished working on Nar Shaddaa, however, they decided to keep going and release their work as one large mod encompassing all the cut content.
As development went on, Staniewicz started looking for more people to help get the project across the finish line. A modder named Hassat Hunter was brought in to perform beta testing and eventually began assisting with development. And another modder named VarsityPuppet was brought in to troubleshoot issues with that incomplete HK-50 Factory, putting together the unfinished second half of the mission.
This kind of modding was far from a direct process. Even something as simple as changing the location of an NPC required going into the game, finding the character, writing down the coordinates, then leaving the game and inputting and modifying the coordinates in a modding tool, as Staniewicz described it. But that mod tool gives no indication if the process worked, so the modders had to start the game back up and find the NPC’s new location to see if they had succeeded.
Kotor 2 Droid Factory Puzzle
“With what was left in the game files, the dialogue worked, but there was no ending,” Staniewicz explained. So they put the final sequences of the factory mission together to fit the available dialogue from the factory and Malachor V.
After releasing a few versions of the RCM, Staniewicz stepped away from the project while the team was fixing problems with the game’s random loot system, saying he believed he no longer had substantial feedback to offer during the process. The involvement of the other team members meant progress never ground to a halt, though. “If it was just me and Stoney… we probably would have stopped way sooner,” Staniewicz said.
Kotor 2 Hk Factory Mod
AdvertisementThe Restored Content Mod entered open beta in 2009. It has more than 400,000 subscribers on the Steam Workshop.
Putting on a disguise
Not all KOTOR2 mods are so intricate. Effix, who has posted more than 60 mods on Steam since 2010, focuses instead on more cosmetic changes. That can mean everything from changing a companion’s hair color to turning Hanharr, a darkside specific Wookiee companion, into a pink “Care Bear.”
Kotor 2 Mods
“There was someone who suggested it, and a few others were also on board with the idea or daring me to [make the Care Bear mod],” Effix said. “I don't think they expected me to make work of it, but to me that was extra funny to turn that idea into an actual mod.”
Other work by Effix includes mods allowing the player to replace their standard human head with alien variants like the ancient Rakatan or dark Darth Malak. “The technical term [for these mods] is ‘disguise’ because that's the name of the [in-game] item property that lets you take on another appearance,” Effix said. “A lot of things from KOTOR [like disguises] were left in KOTOR2's files, even though they might not make an appearance in the game.”
The bulk of Effix’s work, he said, is done through Fred Tetra’s “KOTOR Tool,” a simple utility for editing modules, images, wire models, character appearances, dialogue, and items in the game. Focusing on these elements has helped Effix to retain his enthusiasm for modding the game, he said, as has concentrating on projects that are “fairly bite-sized” when compared to others. “I like doing retextures because I like giving something a new look, and for me it's pretty straightforward. I'm not that into more complex things like scripts, adding new areas, new 3D models and animations.”
“Making mods for a game that you really enjoy is great fun, so that's my motivation,” he added. “It's also satisfying to get positive feedback from people who use your mods and also are passionate about the same game. For me it's a fun and relaxing hobby. It's cool to create things and see your creation in a Star Wars game, and I get a lot of positive feedback from the community.”
So I just finished KOTOR II as a light side male. My housemate is just about to finish it as a dark side female.
Whats the general consensus on the ending to that game?
Overall, the game was brilliant. Better than the first one IMO. Of course, it is a different tale than the first one, but much better executed overall. Things I liked were:
- Better interface. Little things like datapads opening up automatically and so on.
- Excellent prologue aboard the Ebon Hawk.
- Fantastic climax for each of the planets. Brilliant characterisation early on of the T3 unit.
- Playing other characters solo or in subgroups was a stroke of genius. Brilliant move that one.
- Improvement of game mechanics. The game plays much better with the new feats and force powers, especially the precise shot feats.
Unfortunately, that ending seems to have really dropped the ball.
- What happened to the entire HK unit subplot, and the tracking device thing? Is it possible to unlock it at all?
- Why was the T3 unit voice locking the nav computer etc?
- Darth Nihilus. No buildup of that character whatsoever. I got exactly one cutscene with him before I capped him, and that cutscene was about introducing Visas not Nihilus.
- The cave on Korriban. One of the absolute highlights of the game to be sure. The first two visions were brilliant as they were related to the past. The next two with Kreia vs the group and with Revan were also brilliant. Unfortunately they never came to pass! The group vs Kreia decision was one the most difficult decisions I had to make in both KOTOR games, and it filled me with an incredible sense of dread for the future. All the way through I was expecting to have to make that choice at the end, but it never came to that. Turns out it was just flavouring without substance.
- Goto and the little remote at the end. I thought that was a stroke of genius. The fate of the galaxy hanging on the hands on a tiny little remote. That never got resolved either though. What the hell?
The game really needed one extra planet to flesh out the characters better (including the villains). The romance just didn't go very far, yet I think that were to have been fleshed out a bit more then the choice presented in the Korriban visions could later have been one of the most powerful scenes in the game.
Overall however the game was just brilliant. The Nar Shaddaa and Onderon endings in particular were of such high calibers with such fantastic lead up that I gave up many nights worth of sleep going through them.
So what's the general consensus on the game? Another thread a couple of weeks back mentioned an annoucement for KOTOR III. Does anybody have a link for those threads? Has anything been released regarding a KOTOR III yet?
The Horror
Whats the general consensus on the ending to that game?
Overall, the game was brilliant. Better than the first one IMO. Of course, it is a different tale than the first one, but much better executed overall. Things I liked were:
- Better interface. Little things like datapads opening up automatically and so on.
- Excellent prologue aboard the Ebon Hawk.
- Fantastic climax for each of the planets. Brilliant characterisation early on of the T3 unit.
- Playing other characters solo or in subgroups was a stroke of genius. Brilliant move that one.
- Improvement of game mechanics. The game plays much better with the new feats and force powers, especially the precise shot feats.
Unfortunately, that ending seems to have really dropped the ball.
- What happened to the entire HK unit subplot, and the tracking device thing? Is it possible to unlock it at all?
- Why was the T3 unit voice locking the nav computer etc?
- Darth Nihilus. No buildup of that character whatsoever. I got exactly one cutscene with him before I capped him, and that cutscene was about introducing Visas not Nihilus.
- The cave on Korriban. One of the absolute highlights of the game to be sure. The first two visions were brilliant as they were related to the past. The next two with Kreia vs the group and with Revan were also brilliant. Unfortunately they never came to pass! The group vs Kreia decision was one the most difficult decisions I had to make in both KOTOR games, and it filled me with an incredible sense of dread for the future. All the way through I was expecting to have to make that choice at the end, but it never came to that. Turns out it was just flavouring without substance.
- Goto and the little remote at the end. I thought that was a stroke of genius. The fate of the galaxy hanging on the hands on a tiny little remote. That never got resolved either though. What the hell?
The game really needed one extra planet to flesh out the characters better (including the villains). The romance just didn't go very far, yet I think that were to have been fleshed out a bit more then the choice presented in the Korriban visions could later have been one of the most powerful scenes in the game.
Overall however the game was just brilliant. The Nar Shaddaa and Onderon endings in particular were of such high calibers with such fantastic lead up that I gave up many nights worth of sleep going through them.
So what's the general consensus on the game? Another thread a couple of weeks back mentioned an annoucement for KOTOR III. Does anybody have a link for those threads? Has anything been released regarding a KOTOR III yet?
The Horror